Mortal Empires
A unified world where every race and realm collide in one epic, endless struggle.
Mortal Empires is not a standalone narrative but a massive, unified campaign map that merges the territories of The Old World, Norsca, and the Chaos Wastes into a single, sprawling battlefield. It serves as the ultimate sandbox for players who have completed the individual story campaigns of Total War: Warhammer I, II, and III, allowing them to pit any faction against one another in a world where the boundaries between realms have dissolved. This scenario represents a hypothetical 'what-if' timeline where all races coexist on one map, creating unprecedented opportunities for grand strategy.
- Type
- Post-Game Unified Campaign Map
- Required Games
- Total War: Warhammer I, II, and III
- Setting
- The entire World of Warhammer Fantasy (merged)
- Key Feature
- Cross-faction interaction across all three game maps
- Unlocked By
- Completing a story campaign in any of the trilogy games
Lore & Background
This scenario suggests a timeline where the heroes and villains of the Old World, the exotic lands of Lustria, and the cursed realms of the East are all fighting for dominance simultaneously. The sheer scale of conflict means that ancient enemies who never met in history now clash on the same battlefield. Whether it is the Vampire Counts rising in the north while the Dwarfs hold their line in the south, or the forces of Sigmar marching against the Beastmen, Mortal Empires captures the chaotic essence of a world teetering on the brink of total annihilation.
In Their Own Story
The wind howled across the newly formed scar where the Great Rift had widened, carrying the stench of sulfur and the screams of lost souls. A Chaos Warrior, clad in jagged iron, looked out from the northern wastes not just at the frozen peaks of Norsca, but beyond them to the burning cities of the Empire he had never seen before. To his right, a Green Skin warband thundered across plains that should have been empty, while to his left, the golden spires of a distant elven city pierced the smog-choked sky. The world was no longer divided; it was one great killing floor.
Reader's Guide
The Mortal Empires campaign begins with players selecting any faction from the entire trilogy, placing them on a massive map that combines the geography of all three games. Victory is not defined by a specific story ending but by achieving total domination or fulfilling specific victory conditions set for each race, such as controlling key provinces or eliminating rival factions. During play, the narrative premise shifts dynamically based on player actions. The Great Rift remains a central hazard, constantly shifting and spawning Chaos forces that threaten all sides regardless of allegiance. Players must manage the spread of corruption while dealing with unique events that trigger when specific historical figures meet or when certain territories are captured. Difficulty modifiers in this scenario include the sheer number of active factions and the logistical challenge of managing armies across such a vast distance. The game features no fixed start date, allowing players to begin at any point in the merged timeline. Success requires balancing immediate threats from neighboring rivals with long-term strategies to counter the encroaching forces of Chaos.
Did You Know?
- Mortal Empires is the largest map ever created for a Total War game, combining three distinct world maps into one continuous landscape.
- Players can control factions that historically never interacted, such as the Tomb Kings and the Wood Elves, in direct conflict.
- The campaign requires ownership of all three main Warhammer Total War games to access the full roster of factions and map regions.
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