Warhammer Total War Codexery

Lothern

The gleaming jewel of Ulthuan, where elven majesty commands the seas.

Lothern is the magnificent capital of the High Elves (Asur), located on the island of Ulthuan—specifically on its southern coast along the inner Sea of Ulthuan, far from the Old World. In Total War: Warhammer, it serves as the starting settlement for the High Elf faction led by Tyrion, acting as a pristine center of elven trade, diplomacy, and naval power. Its Great Harbour is renowned across the world, and the city stands as a beacon of elven civilization, untouched by human smuggling or undead corruption.

Location
Southern Coast of the Inner Sea of Ulthuan
Region
Ulthuan (Eataine Province)
Settlement Type
Elven Capital City
Primary Faction Association
High Elves (Asur)
Strategic Value
Elven Trade & Diplomacy Hub

Lore & Background

Lothern is the ancient and resplendent capital of the High Elves, built upon the southern shores of Ulthuan's inner sea. For millennia, it has been the heart of elven commerce and statecraft, its Great Harbour welcoming ships from across the world under the watchful eyes of the Phoenix King and the Everqueen. Unlike the corrupted ports of the Old World, Lothern remains a pristine city of white marble and soaring spires, where elven mages maintain order and the waters are clear of any undead taint. It is the seat of House of the Phoenix and the starting point for Tyrion's campaigns against the forces of darkness. The city's history is one of vigilance and resilience, standing as a bastion against Chaos and the undead, never falling to the Vampire Coast or any other corrupting influence. Its architecture reflects elven grace and timelessness, with elegant towers and bustling markets that trade in fine goods and magical artifacts, not smuggling or necromancy.

In Their Own Story

The lanterns flickered against the damp stone walls as Captain Varrick steered his sloop toward the harbor. Lothern loomed ahead, a silhouette of spires and masts cutting through the twilight mist. He knew the stories told in taverns back home—of dead men walking the docks and ships that sailed without wind. Yet, gold was gold, and the port offered passage to lands beyond the known world. As the fog thickened, he heard not the cry of gulls, but the distant tolling of a bell from beneath the waves.

Reader's Guide

Lothern occupies a vital coastal position on the campaign map, situated along the southern fringes of the Old World near Estalia. Its geography is defined by deep harbors and narrow peninsulas, making it an ideal anchor for naval fleets but difficult to defend from landward sieges without strong fortifications. Players controlling this region gain significant access to maritime trade routes, allowing for rapid movement between the Empire and southern territories. Strategically, Lothern acts as a choke point for sea-lane dominance. Controlling it denies enemy factions easy naval passage through the Bay of Lothern and protects against amphibious invasions from the south or west. Resource nodes here typically focus on naval production and trade income rather than heavy infantry recruitment. The terrain surrounding the city is often rugged, limiting large army movement but favoring ambush tactics for smaller forces. Factions such as the Vampire Coast find particular utility in this location due to its proximity to open waters where ghost fleets can regenerate or launch raids. Conversely, human factions like the Empire or Bretonnia must secure Lothern to maintain economic stability and prevent undead corruption from spreading upriver. The map layout encourages a balance of naval superiority and defensive fortification to hold this contested prize.

Did You Know?

More in Campaign Maps & Geography

Elsewhere in the Warhammer Total War universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →